= UV Editor
Currently, the UV editor has a bunch of confusingly overlapping tool-modes. This should all be simplified via the new active tools system.
* [ ] {icon circle color=yellow} Split UV Editor from Image Editor
* [X] {icon circle color=red} Remove old tools panels
* [X] {icon circle color=red} Add 2D Cursor tool to toolbar
* [X] {icon circle color=red} Add Transform tool to the toolbar
* [ ] {icon circle color=red} Add Grab tool to the toolbar
* [ ] {icon circle color=red} Add Rotate tool to the toolbar
* [ ] {icon circle color=red} Add Scale tool to the toolbar
* [ ] {icon circle color=red} Add Scale Cage tool to the toolbar
* [X] {icon circle color=red} Make the Transform Scale Cage Gizmo only appear when Scale Cage transform tool is used
* [ ] {icon circle color=green} Add Shear tool to the toolbar
* [X] {icon circle color=red} Fix Annotate tool in the toolbar, so that it actually works
* [X] {icon circle color=red} Add UV Sculpt tools to the toolbar
* [ ] {icon circle color=red} Add Radius, Strength and the other relevant UV Sculpt settings to the tool settings & top bar
* [ ] {icon circle color=yellow} Add Pan & Zoom gizmos in top right corner, same as 3d view.
When in the Image Editor Paint Mode, we should follow the design of the Paint modes in the 3D View, meaning;
* [X] {icon circle color=red} Tool Settings should be in top bar
* [X] {icon circle color=red} Toolbar should work the same as in 3D View
{F4411299}