**System Information**
Operating system: Windows 10
Graphics card: RTX 2060
**Blender Version**
Broken: git master
Worked: 3.2.0
**Short description of error**
Blender tries to dereference a null pointer on this line:
```
math::min_max(float3(me->mvert[i].co), result.min, result.max);
~~~~~~~~~
```
This happens during a call to the method `ops.py!_view_layer_update`.
Call stack:
```lines=10
blender.exe!blender::vec_base<float,3>::vec_base<float,3>(const float * ptr) Line 196 C++
> blender.exe!BKE_mesh_minmax::__l2::<lambda>(blender::IndexRange range, const BKE_mesh_minmax::__l2::Result & init) Line 1571 C++
blender.exe!blender::threading::parallel_reduce<`BKE_mesh_minmax'::`2'::Result,BKE_mesh_minmax::__l2::Result <lambda>(blender::IndexRange, const BKE_mesh_minmax::__l2::Result &),BKE_mesh_minmax::__l2::Result <lambda>(const BKE_mesh_minmax::__l2::Result &, const BKE_mesh_minmax::__l2::Result &)>(blender::IndexRange range, __int64 grain_size, const BKE_mesh_minmax::__l2::Result & identity, const BKE_mesh_minmax::__l2::BKE_mesh_minmax::__l2::Result <lambda>(blender::IndexRange, const BKE_mesh_minmax::__l2::Result &) & function, const BKE_mesh_minmax::__l2::BKE_mesh_minmax::__l2::Result <lambda>(const BKE_mesh_minmax::__l2::Result &, const BKE_mesh_minmax::__l2::Result &) & reduction) Line 92 C++
blender.exe!BKE_mesh_minmax(const Mesh * me, float * r_min, float * r_max) Line 1564 C++
blender.exe!BKE_mesh_wrapper_minmax(const Mesh * me, float * min, float * max) Line 161 C++
blender.exe!BKE_mesh_texspace_calc(Mesh * me) Line 1228 C++
blender.exe!BKE_mesh_eval_geometry(Depsgraph * depsgraph, Mesh * mesh) Line 2197 C++
blender.exe!blender::deg::DepsgraphNodeBuilder::build_object_data_geometry_datablock::__l11::<lambda>(Depsgraph * depsgraph) Line 1498 C++
[External Code]
blender.exe!blender::deg::`anonymous namespace'::evaluate_node(const blender::deg::`anonymous-namespace'::DepsgraphEvalState * state, blender::deg::OperationNode * operation_node) Line 104 C++
blender.exe!blender::deg::`anonymous namespace'::deg_task_run_func(TaskPool * pool, void * taskdata) Line 116 C++
blender.exe!Task::operator()() Line 165 C++
blender.exe!tbb::internal::function_task<Task>::execute() Line 1060 C++
[External Code]
blender.exe!tbb::internal::task_group_base::wait() Line 168 C++
blender.exe!tbb_task_pool_work_and_wait(TaskPool * pool) Line 240 C++
blender.exe!BLI_task_pool_work_and_wait(TaskPool * pool) Line 487 C++
blender.exe!blender::deg::deg_evaluate_on_refresh(blender::deg::Depsgraph * graph) Line 385 C++
blender.exe!deg_flush_updates_and_refresh(blender::deg::Depsgraph * deg_graph) Line 45 C++
blender.exe!DEG_evaluate_on_refresh(Depsgraph * graph) Line 69 C++
blender.exe!scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain, bool only_if_tagged) Line 2598 C++
blender.exe!BKE_scene_graph_update_tagged(Depsgraph * depsgraph, Main * bmain) Line 2646 C++
blender.exe!rna_ViewLayer_update_tagged(ID * id_ptr, ViewLayer * view_layer, Main * bmain, ReportList * reports) Line 231 C
blender.exe!ViewLayer_update_call(bContext * C, ReportList * reports, PointerRNA * _ptr, ParameterList * _parms) Line 2811 C
blender.exe!RNA_function_call(bContext * C, ReportList * reports, PointerRNA * ptr, FunctionRNA * func, ParameterList * parms) Line 7465 C
blender.exe!pyrna_func_call(BPy_FunctionRNA * self, _object * args, _object * kw) Line 6321 C
[External Code]
ops.py!_view_layer_update Line 0 Python
ops.py!__call__ Line 0 Python
import_smd.py!execute Line 0 Python
```
**Exact steps for others to reproduce the error**
Install and activate this add-on: http://steamreview.org/BlenderSourceTools/
Execute the Import > Source Engine operator with this file: {F13281094}