**System Information**
Operating system: macOS-10.13.6-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GT 650M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.32.0 355.11.10.10.40.102
**Blender Version**
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `rB1b8d33b18c2f`
Worked: -
**Short description of error**
The new Cryptomatte node outputs a white RGB value of 2,2,2 instead of 1,1,1 when Multi-View is active and 2 cameras are enabled. If you have 3 cameras enabled, the RGB value for white becomes 3,3,3. If you plug the resulting b/w mask as a factor in a Mix node it causes errors in the RGB values of the composited image. With the Cryptomatte (Legacy) node everything works fine.
{F10230464}
{F10230467}
{F10230468}
**Exact steps for others to reproduce the error**
Open the file provided and hit render. In the compositor inspect the white area of the matte output with right-click (eye dropper).