**System Information**
Operating system: Linux-5.18.6-arch1-1-x86_64-with-glibc2.35 64 Bits
Graphics card: NVIDIA GeForce GT 1030/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.48.07
**Blender Version**
Broken: version: 3.2.0, branch: master, commit date: 2022-06-08 10:22, hash: `rBe05e1e369187`
Broken: version: 3.2.1 Release Candidate, branch: master, commit date: 2022-06-24 21:04, hash: `rB2287b98e7ea0`
Broken: version: 3.3.0 Alpha, branch: master, commit date: 2022-06-24 21:39, hash: `rB12bde317f4c9`
**Short description of error**
The strength of the Paint Tool in sculpt mode only accounts for the current brush strength. The tool doesn't use the [**bpy.context.tool_settings.unified_paint_settings.strength**] if [**bpy.context.scene.tool_settings.unified_paint_settings.use_unified_strength**] is set to True.
The intended behavior should use **unified_paint_settings.strength** while **unified_paint_settings.use_unified_strength** is set to true. If false, then it uses current brush's strength.
**Exact steps for others to reproduce the error**
1. Select cube
2. Go into sculpt mode
3. Select paint tool
4. Swap paint tool's color (just so it's faster to get something other than white)
5. Adjust Tools strength to 1.
6. Toggle unified strength to true (Unified paint strength is usually .5 automatically)
7. Paint on cube's verts.
8. The strength of the brush will still be at 1.0 instead of 0.5
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Here is a video showing the bug.
{F13229681}