System Information
Operating system: Windows 10 1909
Graphics card: RTX 2070s
Blender Version
Broken: 3.1~3.2
Worked: 3.0
Short description of error
When I pressed F12 in some heavy scenes, sometimes the blender crashed out. It's not because out of memory or other mistakes, even if I delete almost everything in the file, or use cpu/eevee instead of gpu/cycles, it still crashed out.
If I append all the collections in another new project file, it can be successfully rendered. Unfortunately after some works in the project the crash can appear again, randomly.
But this only happend in 3.1 and 3.2, the same project can be normally rendered in 3.0.
{F13388412}
{F13388833}
```lines=10
Stack trace:
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF793A7AFA0 PyInit_aud
tbb.dll :0x00007FFE3546F220 tbb::recursive_mutex::scoped_lock::internal_try_acquire
tbb.dll :0x00007FFE3546F220 tbb::recursive_mutex::scoped_lock::internal_try_acquire
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
python310.dll :0x00007FFE01249DD0 PyObject_MakeTpCall
python310.dll :0x00007FFE0135F000 PyEval_GetFuncDesc
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE0124A280 PyFunction_Vectorcall
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
blender.exe :0x00007FF78E730190 usdBlender__pxrReserved__::Arch_ConstructorInit::~Arch_ConstructorInit
python310.dll :0x00007FFE01293170 PyObject_SetAttr
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE01358680 PyEval_EvalCode
python310.dll :0x00007FFE013497E0 PyWarnings_Init
python310.dll :0x00007FFE0128E1C0 PyCFunction_GetFlags
python310.dll :0x00007FFE0135F000 PyEval_GetFuncDesc
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE0124A280 PyFunction_Vectorcall
python310.dll :0x00007FFE01356D50 PyOS_URandomNonblock
python310.dll :0x00007FFE0135F000 PyEval_GetFuncDesc
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE0124A280 PyFunction_Vectorcall
python310.dll :0x00007FFE01356D50 PyOS_URandomNonblock
python310.dll :0x00007FFE0135F000 PyEval_GetFuncDesc
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE013588F0 PyEval_EvalFrameDefault
python310.dll :0x00007FFE0124A280 PyFunction_Vectorcall
python310.dll :0x00007FFE01356D50 PyOS_URandomNonblock
python310.dll :0x00007FFE0135F000 PyEval_GetFuncDesc
```