**System Information**
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
**Blender Version**
Broken: version: 2.83 (sub 10), branch: master, commit date: 2020-03-21 20:58, hash: `rB9e8afa8817ed`
Broken: version: 2.82a is also broken
Broken: version: 2.81a is also broken
Worked: probably never?
**Short description of error**
The problem seems to exist with monitors with higher than FHD resolution, and doesnt seem to be affected by DPI or OS scaling.
When enough objects are added to the scene the outliner should reach a point where a scrollbar most definitely should appear. However, one never does. It will only appear if you resize the outliner window region (either smaller or larger). It seems that all it needs is some sort of refresh.
**Exact steps for others to reproduce the error**
I cannot provide a .blend since if you load it up, the outliner will function correctly. This appears to only happen when adding objects in real time.
- Start with default .blend
- Duplicate the default cube enough times to fill up the outliner and get to a point where the scrollbar should appear
- Notice how it doesn't
- Resize the window region containing the outliner
- Notice the scrollbar now appears
The bug looks like this:
{F8421249}