**System Information**
Operating system: Windows-10-10.0.17134-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11
**Blender Version**
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-17 22:22, hash: `rB94c4a9995e43`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
If instancing without Material Assign Node, UV will be kept for instances and original Object.
Once used Material Assign Node, UV will be gone and image texture won't be shown.
**Exact steps for others to reproduce the error**
as Shown.
{F10188390}
{F10188394}