**System Information**
Windows 8 w/ NVIDIA GeForce GTX 645
**Blender Version**
Broken: 2.72b 9e963ae
Worked: 2.69
**Short description of error**
Following a sub-divide of an edge, a triangulate operation on the adjacent face (ctrl-t) does not work as it did in prior releases.
**Exact steps for others to reproduce the error**
- Create a plane
- Triangulate once (ctrl-t)
- Select two opposing edges
- Subdivide once (ctrl-e; subdivide)
- Triangulate again
In 2.69 this would result in the plane being split into four faces; with 2.72bit it remains at 2 faces.
I've had to remain at 2.69 because of this problem, so it would be helpful if this could be resolved. Thank you.
{F132346}