**System Information**
LinuxMint 15 x86-64
Kernel 3.8.0-30-generic
NVidia GTX 760
**Blender Version**
Broken: Blender 2.96 r60991
**Short description of error**
Group duplication of object with array modifier with object offset not working. Inconsistent behaviour when toggling between different viewport shadings
**Exact steps for others to reproduce the error**
- Load the the attached file F56847
- set the cycles renderpreview "Rendered" as viewport shading
- MyGroup the rendered image looks different that the opengl viewport
- select "Solid" again as viewport shading
- the cube looks familiar again
- select "Material" als viewport shading
- the cube looks now broken again (like in the cycles renderer)
- select "Solid" again as viewport shading
- now the cube also looks broken in the "Solid" Viewport shading
//Steps I have done to create the attached file://
- open blender
- load factory settings
- select the cube and go into the edit mode
- move the cube (I've moved it using [g],[x],[2],[enter])
- go back to object mode
- create an empty-object
- rotate it using [r],[z],[90][enter]
- select the cube again
- add an array modifier
- deactivate relative offset
- activate object offset
- choose the empty object
- set the count to 4
- add the cube to the new group "MyGroup"
- move the cube and the empty to another layer
- add an empty
- set the duplicate property to "Group" and select "MyGroup"
- move the group usin [y],[3],[enter]
- choose cycles as renderer