**System Information**
Windows 7 64 BIT GT440 + GTX780
**Blender Version**
2.70a
**Short description of error**
Ive tryed to break an uv-textured "egg" with cell fracture.
After breaking, the UV-Datas are completly wrong.
Breaking a Cube works fine without texture issues.
**Exact steps for others to reproduce the error**
1- create a sphere an scale a little bit in z-direction
2- Make a Material with Texture as diffusion-color.
3- Use Solidify Modifier and apply it.
4- unwrap the egg to fit on your texture.
5- break your egg with cell fracture - you will see a texture chaos.