**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27
**Blender Version**
Broken: version: 2.93.0 Beta, branch: master, commit date: 2021-05-08 23:52, hash: `rB3c7b80ae2ca6`
Worked: At least 2.92.0 not
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==Short description of error:==
In Armature Pose mode,if the porperties tab is pinned,variables in BendyBone area is showing its edit mode variables.
{F10073351}
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==Exact steps for others to reproduce the error==
{icon fa-plus} OS Conditon: **WIN 10** |Blender: **2.93.0 Beta**
- Default scene with default cube deleted.
- Add an Armature object and make a BendyBone with some BendyBone variables changed in edit mode.
- Split a same Properties tab and pin it.Go into Pose mode then check the variables of the BendyBone in the pinned Properties tab,they are the varibles in the edit mode but not pose mode.
{icon bicycle spin} Below is a blend file with the similar(not a single bone in the Armature) setup above:
{F10073755}
{F10073766}