I7 Win 7 ultimate , 64 bit
ati 7970
blender 2.71
9337574
one Object show not the corect material color .
all objects have had the same one material.
the display type is set to texture for all objects.
3d view is set to texture mode.
shading is set to multitexture..
why that happens.
I will positioning the lamps and for that it would be cool to see the lights and shadows..
but my modelled object doesn t show the material color corect.
I know Blenders 3 d view Texture option together with active GLSL & Texture shading setting can be confusing specially when it come to uv map and material_texture creating.
you can t not see a corect result .
with Cycle its even a little bit harder to see corect result but in that case no Uv map is created no texture is used.
steps:.
I apply a material to my modelled object and then I creat a plane and a cube and apply the same matrial to that objects.
I change the display type to texture and then I aset the shading to mutlitexture.
Now I can move the lamps in my scene and I can see the shadow and lighning change.
but stop my modelled object have a white material and doesn t fallow material color changes , its
always white.
{F110863}
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