**System Information**
Operating system: Ubuntu 20.04, Windows 10
Graphics card: GeForce GTX 2080, GeForce GTX 1080
**Blender Version**
Broken: 3.1.2
Worked: Unknown
**Short description of error**
When you have a PointerProperty, and that property refers to an object that has a rigid body, the following is output to the console when rendering:
```
find_node_operation: Failed for (RIGIDBODY_REBUILD, '') add_relation(Rigid Body Rebuild -> Point Cache Reset) - Could not find op_from (OperationKey(type: TRANSFORM, component name: '', operation code: RIGIDBODY_REBUILD)) add_relation(Rigid Body Rebuild -> Point Cache Reset) - Failed, but op_to (ComponentKey(OBBox, POINT_CACHE)) was ok
```
This doesn't seem to have any other adverse effects, as rendering still succeeds with the object in the correct simulated position, but these types of messages fill up the console extremely quickly.
**Exact steps for others to reproduce the error**
Open the following blend file, and render a frame. For some reason this requires the file to be opened via the UI.
{F13131031}
Alternatively, unzip the following and run with `blender -b --python repro.py`.
{F13131042}