**System Information**
Operating system: Linux-5.4.0-65-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: Mesa Intel(R) HD Graphics 5500 (BDW GT2) Intel 4.6 (Core Profile) Mesa 20.2.6
**Blender Version**
Broken: version: 2.92.0 Beta, branch: master, commit date: 2021-02-04 17:38, hash: `rB7fb540b4cf17`
Worked: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: `rB3e85bb34d0d7`
**Short description of error**
Dither seems to pass the outside image bounds in the image editor. It's only there if you are viewing the render result
**Exact steps for others to reproduce the error**
# ** Load Factory Settings**
- Top of the Blender window. Go to: File > Defaults > Load Factory Settings
# **Go to Output properties inside the Properties Editor**
- Bottom right editor > Output Properties Tab.
# **Change dithering to 10 in Post Proccessing.** //It's same setting as image. As long as it isn't 0, it will give a dither to a rendered image.//
- Inside Output Properties. Go to: Post Processing > Dithering > Set number
# **Darken background in the World properties.** // If you don't change the background, both rendered background and UI blends in with itself. //
- Go to: Properties Editor > World Properties [Tab]> Surface > Color [R,G,B]
- I set my color to 0.01 value by clicking the color select
# **Render Image**
- Top of the Blender window. Go to: Render > Render Image
# **Go to an Image Editor or find the newly opened Image Editor**
# **Find the "Render Result" in the dropdown to view the newly rendered image.** //Dither specs/dark dots are found outside the rendered image.//
[Based on the default startup or an attached .blend file (as simple as possible)]
A demo file isn't needed.
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