**System Information**
Mid 2009 13" MacBook Pro 2.57Ghz(I think) dual core something or other, running windows 7
**Blender Version**
Blender 2.71 Hash: 9337574
**Short description of error**
I have a diffuse texture and a emit texture that are different. In rendered viewport shading the material emits the diffuse map. Also, the emit material does not export to fbx, even as the diffuse.
**Exact steps for others to reproduce the error**
1-Unwrap the default cube by hitting U and selecting Cube Projection. Separate the faces in the UV/ImageEditor
2-Create a new image and draw numbers on each face. Apply image to first texture slot of the default Material, and set Mapping Coordinates: to UV, and Map: to UVMap.
3-Create another new image and draw lines across it. Create a second texture slot on the default material and apply this image to that. Set Mapping Coordinates: to UV, and Map: to UVMap. Uncheck Color. Check Emit.
In the rendered viewport, the Diffuse texture will emit. If I turn off the Emit texture the diffuse map acts normal. If I turn off the Diffuse texture and leave on the Emit, it emits pure white. If both are turned off it is your normal grey cube.
I noticed this trying to export a material with an emit map in fbx format for use in UDK. Normal maps and Diffuse maps so far work fine, but that is all I have tested so far.