**System Information**
Operating system: Linux-5.18.0-4-amd64-x86_64-with-glibc2.34 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.65.01
**Blender Version**
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-25 05:34, hash: `rBc9e35c2ced92`
Worked: Prior to the new PMJ, {rB50df9caef01a}
**Short description of error**
In Cycles when rendering to high sample counts in specific scenes, the new PMJ sampler does not converge to the same result as Sobol Burley.
From my understanding, all sampling patterns should converge to the same result with enough samples, hence why I am reporting the issue.
|{F13568840}|{F13568842}|
|New PMJ|Sobol-Burley|
**Exact steps for others to reproduce the error**
Render a complex scene at an extremely high sample count with the PMJ sampler in Cycles and compare it to Sobol-Burley.
The scene I personally used was this one at 500,000 samples. I'm sorry, I haven't found a simpler scene than this one.
{F13568852}
This file uses assets from the "Amazon Lumberyard Bistro" scene: https://developer.nvidia.com/orca/amazon-lumberyard-bistro
title = Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)
author = Amazon Lumberyard
year = 2017
month = July
url = http://developer.nvidia.com/orca/amazon-lumberyard-bistro