**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30
Operating system: Windows 8.1
Graphics card: Nvidia GTX 1650
**Blender Version**
- 2.92.0, 2.91.0, 2.90.1
**Short description of error**
Bakes are nearly blank / transparent when the //Progressive Refine// option is enabled, as if the samples are not properly accumulated.
**Exact steps for others to reproduce the error**
# Create a file for baking or download example file `bake_without_progressive_refine.blend` below
# Verify that it properly bakes to texture
# Enabled //Render Properties > Performance > Tiles > Progressive Refine//
# Bake the texture again
{F9478616}
{F9478615}
The result should look like a very faint image of how the actual baked texture should look like.