**System Information**
Windows 10, Nvidia Geforce 770M GTX
**Blender Version**
2.75a
**Short description of error**
When having shape keys whose relative shape is set to another shape key, exporting the animation into a FBX resets the relative shapes back to basis shape.
**Walk-around**
Not using relative shapes and redoing the animation
**Exact steps for others to reproduce the error**
This is a complex animation that turns a cube into a sphere and then back into a cube. Instead of a sphere, a rose-like shape exports.
**Blender file: **{F226818}
**FBX: ** {F226819}
This is the shape that one would get if all relative shapes are set to basis
{F226811}
These are the settings I used to export the animation into a FBX file
{F226812}
This is what I get when re-importing the animation in Blender or Unity
{F226813}