**System Information**
Operating system and graphics card
Windows 7 64 bit
NVIDIA GeForce GTX 780
**Blender Version**
Broken: blender-2.75-de6b4dc-win64
Worked: (optional)
**Short description of error**
When trying to import an obj with "keep vertex order" option on I get the following error message. Note that "Split" option still works.
Traceback (most recent call last):
File "C:\Users\daniel.bystedt\Downloads\blender-2.75-de6b4dc-win64\blender-2.75-de6b4dc-win64\2.75\scripts\addons\io_scene_obj\__init__.py", line 149, in execute
return import_obj.load(self, context, **keywords)
File "C:\Users\daniel.bystedt\Downloads\blender-2.75-de6b4dc-win64\blender-2.75-de6b4dc-win64\2.75\scripts\addons\io_scene_obj\import_obj.py", line 1113, in load
for data in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
File "C:\Users\daniel.bystedt\Downloads\blender-2.75-de6b4dc-win64\blender-2.75-de6b4dc-win64\2.75\scripts\addons\io_scene_obj\import_obj.py", line 374, in split_mesh
return [(verts_loc, faces, unique_materials, filename, bool(verts_nor), bool(verts_tex))]
NameError: name 'verts_nor' is not defined
location: <unknown location>:-1
It works fine to import obj's with "split" option on in the import obj settings
**Exact steps for others to reproduce the error**
Based on a (as simple as possible) attached .blend file with minimum amount of steps
1. choose file>import>wavefront (.obj).
2. In the lower left corner of the UI, press the button "Keep Vert Order".
3. select an obj file and press import OBJ in the top right corner of the UI.
You will get an error message.