This task aims at keeping a list of known working features when using FBX to transfer data between Blender and third party applications.
IMPORTANT: We absolutely need help from users here, people having a good knowledge of both Blender and at least one of the other app, and that are willing to keep repeating the tests with the same reference files at least once before each release (and preferably also after each serious change to the addon).
NOTE: This is work in progress, will add more files (to cover more basic features) as needed. Also, the list of applications may evolve, for now only added the four most preeminent 'FBX users' I know of…
NOTE: Aside from two or three 'real life' ones, test cases should be as basic as possible (using cubes for geometry, not more than three or four bones in armatures, etc.). This will ease analyzing bugs and regressions, and will make it easier to reproduce same test cases across all tested applications.
==TODOs==
* This page is mostly an empty template currently, will flesh out the 'export' side of it in coming days, but we also need people to generate 'import' test cases from various applications listed here.
* The list of applications to test again is also to be refined.
* Do we want to test against one (or more) precise versions of the applications, or do we always assume we are talking about latest versions (which will be the case for Blender anyway)?
==Exporting from Blender==
* Open .blend file.
* Export it as FBX (using default exporter options, otherwise please specify changed settings).
* Import that FBX in target application, and check results are visually equivalent to those of the original .blend file.
| File/Feature | Blender | Maya | 3DSMax | Unity | UE4 |
| ---- | ---- | ---- | ---- | ---- | ---- |
| {F282405} Basic Animated ShapeKey | ✔ | ❓ | ❓ | ❓ | ❓ |
| {F282406} Static Scene With Instances | ✔ | ❓ | ❓ | ❓ | ❓ |
| {F282409} Complex Character (several animations from both armature and driven shapekeys) | ✔ | ❓ | ❓ | ❓ | ❓ |
==Importing into Blender==
* Open Blender.
* Import FBX file ((using default exporter options, otherwise please specify changed settings), and check results are visually equivalent to those of the original <other app> file.
| File/Feature | Blender | Maya | 3DSMax | Unity | UE4 |
| ---- | ---- | ---- | ---- | ---- | ---- |
NOTE: This section is empty currently, please propose in comments test cases, matching following requirements:
* Matching testcases from the 'Export' section.
* Featuring both files from original application and FBX exported one.