**Blender Version**
Broken: current master e53c00a
**Short description of error**
Rotating the view (middle-click and drag) in a 3D viewport, while the "Viewport Shading" is set to "Rendered" yields wrong texture coordinates if the texture slot uses "Object" coordinate mapping.
**Exact steps for others to reproduce the error**
Open {F93911}.
Change "Viewport Shading" to "Rendered".
Notice that texture mapping on object "Plane" is wrong.
Press F12 to render scene.
Notice that texture mapping is correct in rendered image.
Press Escape.
Notice that viewport is now updated to correct texture coordinates.