Since we remove the `Attribute Randomize` node, we need a viable alternative to generate random numbers based on a seed. This node might replace or extend the Random Float node.
It's unclear whether we want different nodes for different data types or a single node for all data types.
Other related topics:
* Should the node itself have a seed? Then the same input seed can be used in different nodes to generate different numbers. Without this, the user often has to manually change seeds.
* How does this relate to the White Noise texture node?