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{F5992960}**System Information** Operating system: Windows 10 64bit Home 1803 Graphics card: NVIDIA Geforce GTX 960M **Blender Version** Broken: 2.79b Worked: Well, this bug doesn't happen in a new blend file. **Short description of error** The active camera is updated properly in the viewport, but not in the properties editor **Exact steps for others to reproduce the error** (The current active camera is "camera one 1") Select the other camera("camera two 2"), which is at the right side inside the viewport. Press ctrl+0 or use "use active object as camera" command. The active camera shown in the viewport is now "camera two 2" However the active camera shown in the properties editor is still "camera one 1"
{F5992960} **System Information** Operating system: Windows 10 64bit Home 1803 Graphics card: NVIDIA Geforce GTX 960M **Blender Version** Broken: 2.79b Worked: Well, this bug doesn't happen in a new blend file. **Short description of error** The active camera is updated properly in the viewport, but not in the properties editor **Exact steps for others to reproduce the error** (The current active camera is "camera one 1") Select the other camera("camera two 2"), which is at the right side inside the viewport. Press ctrl+0 or use "use active object as camera" command. The active camera shown in the viewport is now "camera two 2" (since its camera shows black triangle) However the active camera shown in the properties editor is still "camera one 1"
{F5992960}
**System Information** Operating system: Windows 10 64bit Home 1803 Graphics card: NVIDIA Geforce GTX 960M **Blender Version** Broken: 2.79b Worked: Well, this bug doesn't happen in a new blend file. **Short description of error** The active camera is updated properly in the viewport, but not in the properties editor **Exact steps for others to reproduce the error** (The current active camera is "camera one 1") Select the other camera("camera two 2"), which is at the right side inside the viewport. Press ctrl+0 or use "use active object as camera" command. The active camera shown in the viewport is now "camera two 2"
(since its camera shows black triangle)
However the active camera shown in the properties editor is still "camera one 1"
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