**System Information**
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
**Blender Version**
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: `rB02948a2cab44`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
I start do some simple example around riging due that I meeting crazy/quirk behaviour
https://youtu.be/e2a5mCa2Hj4?t=454 - in this step, Blender should have this type image
{F10156619}
But my result is somethin like this
{F10156622}
The horizontal bones are changed into vertical position after add Track To.
Back to the object mode and edit changing bone orientation. By this situtation is hard to set right position for bones.
**Exact steps for others to reproduce the error**
Repeat the step like on B 2.8 on B 2.9
https://youtu.be/e2a5mCa2Hj4 Model & Rig Pistons fast in Blender 2.8+
{F10156630}
This is exact cases around Constraints that doing blender uncomfy and generating angry things..
https://developer.blender.org/T88761
There is on movie more bugs around