**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon(TM) RX Vega 11 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.35.02 27.20.1034.6
**Blender Version**
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-24 18:46, hash: `rB0606a37e1a8c`
Worked: Not known
**Short description of error**
i'm using a 32-bit bump map but there are still sharp edges. Setting texture interpolation in the texture shader to cubic or smart only smoothes out some sharp edges. I tried dozens of gaussian blur filters in my 32-bit bump map also but the sharp edges only moved and did not disappear.
{F10141260}
this is when texture interpolation is set on Linear
{F10141262}
this is when texture interpolation is set on Cubic or Smart.
Open blend file (extract blend file and PNG file first) and look at the plane. You will see the sharp edges. I tried everything but these edges won't smooth out.
{F10141284}
Blend file with a plane and a bump map. The bump image is 32-bit and was made with adobe photoshop.