**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon(TM) RX Vega 11 Graphics ATI Technologies Inc. 4.5.13596 Core Profile Context 20.10.35.02 27.20.1034.6
**Blender Version**
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-24 18:46, hash: `rB0606a37e1a8c`
Worked: Not known
**Short description of error**
i'm using a 32-bit bump map but there are still sharp edges. Setting texture interpolation in the texture shader to cubic or smart only smoothes out some sharp edges. I tried dozens of gaussian blur filters in my 32-bit bump map also but the sharp edges only moved and did not disappear.
{F10141260}
this is when texture interpolation is set on Linear
{F10141262}
this is when texture interpolation is set on Cubic or Smart.
Open blend file and look at the plane. You will see the sharp edges. I tried everything but these edges won't smooth out.
{F10141284}
Blend file with a plane and a bump map. The bump image is 32-bit and was made with adobe photoshop.