**System Information**
Operating system: Linux-4.15.0-51-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 850M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
**Blender Version**
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-29 21:12, hash: `rBf28e59bd742e`
Worked: 2.79
**Short description of error**
Vertices and facedots selection is not visible from the top ortho view, selected elements are covered by unselected.
Architectural modeling consists of working with stacks of vertical geometry (walls, windows, etc.)
To select vertical stack of geometry for modifications (like changing windos size) or material painting is used non-ortho selection markups (selecting some part of geometry), and then expanding this selection to the entire stack by selecting elements from the top otho view.
2.79 example GIF:
{F8656008}
Making vertices/facedots selection unobvious from top/ortho view makes working with vertical stacks of geometry unobvious and hard. PNG:
{F8656017}
**Exact steps for others to reproduce the error**
{F8656020}
# Open file
# In Solid shading, select some geometry
# Switch shading to wireframe, go to top ortho view.
I would like to "expand" this selection to whole vertical array using box select, but I can't see what is selected now.