**System Information**
Windows 7 Home Premium 64bit with EVGA GTX 770 (CUDA Selected in preferences) Nvidia GeForce 344.11 driver
**Blender Version**
Broken: 2.72 HASH: 95182D1 Date: 2014-10-03 13:58
Worked: (optional)
**P{F115490}roblem**
GPU rendering for Volume (Scatter, Absorption, and Emission for flame) not working in Cycles. It is still requiring I set render engine to CPU for any results, yet according to the release notes, GPU is suppose to work now.
Note: I am using attribute input "density" for the smoke volume, and "flame" for the emission volume, and the factor as input to density and strength, respectively in the node editor.
**Exact steps for others to reproduce the error**
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Just open the .blend file provided and press either <shift+z>, or <F12>, both were giving me NO volumetrics, My node setup was base on 3 other YouTube setups for volume rendering, so if something has been changed about using the nodes for smoke/fire materials, it would be nice to know what has changed, as I found no details in the Release Log. Any help in getting my GPU to work with Volumetrics would be appreciated. if you are able to get my .blend file to work, please send it back with a quick rundown of what wasn't set right so I can correct the issue, as I have 2 others that said they were getting the same result. THANK YOU, AND KEEP UP THE GREAT WORK