**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27
**Blender Version**
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-25 20:57, hash: `rB5759bbe9f9e8`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
Using any node after point instance node destroys UVs on all of the GN geometry, even the geometry that is joined with the destroyed UV geometry down the stream.
Before:
{F10203478}
After:
{F10203480}
**Exact steps for others to reproduce the error**
1. Distribute any meshes with textures utilizing UVs using Point Instance node no another mesh
2. Put any node after Point Instance node
Result: UVs get destroyed
Expected: UVs do not get destroyed