**System Information**
Win7/64
**Blender Version**
blender-2.70-1464316-win64
**Short description of error**
A transparent raytraced material with glossy amount < 1 is rendered as if glossy amount = 1 if there's another transparent face in front.
**Exact steps for others to reproduce the error**
# Open {F88562}. Note that the object in front (Plane.002) is not rendered yet.
# Render: The "B2" on the wall in the background is blury because the green Plane.001 is transparent with glossy amount<1. This is expected.
# Enable rendering of Plane.002 and render again: The blur effect has gone.
IMO, only because there is another transparent face in front should not make the blur effect disappear. I didn't find any setting that can cause or prevent this.
Thanks in advance!