**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
OS Language: Brazilian Portuguese
Keyboard layout: United States (international)
**Blender Version**
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: `rB0330d1af29c0`
Worked: don't know
**Short description of error**
Using the `ENG` layout the tilde (~) is in this position on the keyboard:
{F12831112}
It can be entered by pressing {key Shift `}.
However, this is the shortcut of another operator:
{F9269382}
This conflict causes the `VIEW3D_OT_navigate` operator to run instead of the `FONT_OT_text_insert`.
Pressing {key Shift `} (grave accent) enters into fly/walk navigation even when in text editing mode. This makes it impossible to type letters with tilde (i.e. "**ã**") directly into Blender.
The workaround for now is typing the text I need in another program and then pasting into Blender.
This is quite annoying, specially for someone who speaks another language, or has the tilde in his name, even if one uses the English user interface.
This bug might be related to T66607.
**Exact steps for others to reproduce the error**
# Open Blender with a new file.
# Add a text object.
# Enter text mode ({key TAB}).
# Press {key Shift `}
This enters the fly/walk navigation mode immediately, instead of registering the tilde deadkey.