**System Information**
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30
**Blender Version**
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: `rB77d23b0bd76f`
Worked: (optional)
**Short description of error**
Any time I make any simple scene with FLIP fluids and bake the mesh, it ends up bellow the actual fluid simulation. Moving it manually isn't helpful as it moves the particles along with it. I managed to get it to work only once by changing the cache folder. For some reason it worked then, but now I've tried about 5 times and made several different scenes, I always get the same result.
**Exact steps for others to reproduce the error**
# Create any fluid simulation, either manually or with quick fluid
# Select Domain, go to edit mode, move one of faces
# bake the simulation
# bake the mesh
{F8348391}{F8348387}