We now have the option when creating a new mesh primitive to add a default UV map - but the monkey head has none currently.
This map cannot be procedurally generated like the other, once agreed on it should be hard-coded into the code, in a similar way to how the monkey geometry already is.
This project has 2 parts:
- Create the new UV layout.
- Add a fixed UV layout as an option for this primitive (see related commit rB3c6709a63c267dc3cb3898efd9d6466c2300876c)