**System Information**
Operating system: Win10 2004
Graphics card: GeFroce GTX 980
**Blender Version**
Broken: (2.90.1)
Worked: (2.8.3)
**Short description of error**
Error : EXCEPTION_ACCESS_VIOLATION
Module : blender.exe
**Exact steps for others to reproduce the error**
Based on the default startup or an attached .blend file (as simple as possible).
Blender interface was reset to factory settings
1. Open Scene
1a. Render in the scene is already set to CPU and Cycles
2. Choose Rendered View in viewport
3. tweak any value in the shader editor
Here are the log files from the scene and the debug info
{F9258851}
{F9258854}
{F9258855}
```lines
blender.exe :0x00007FF7B63AE980 ccl::Geometry::has_true_displacement
blender.exe :0x00007FF7B6375600 ccl::Scene::get_requested_device_features
blender.exe :0x00007FF7B6375000 ccl::Scene::load_kernels
blender.exe :0x00007FF7B63743E0 ccl::Scene::update
blender.exe :0x00007FF7B638C600 ccl::Session::update_scene
blender.exe :0x00007FF7B638DF10 ccl::Session::run_cpu
blender.exe :0x00007FF7B638C850 ccl::Session::run
blender.exe :0x00007FF7B84B5040 ccl::thread::run
blender.exe :0x00007FF7B5BA4FE0 std::thread::_Invoke<std::tuple<void * __ptr64 (__cdecl*)(void * __ptr64),ccl::thread * __ptr64>,0,
ucrtbase.dll :0x00007FFD0A041430 configthreadlocale
KERNEL32.DLL :0x00007FFD0A6D7020 BaseThreadInitThunk
ntdll.dll :0x00007FFD0C55CEA0 RtlUserThreadStart
```
https://pasteall.org/LG6X
https://pasteall.org/j0Lv
https://pasteall.org/9MuA