**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41
**Blender Version**
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-30 19:08, hash: `rB35894dc700e0`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
When you have Volume Shading on a Convex Hul object that you created in Geometry Nodes. Then it doesn't look right and flickery and stripey.
**Exact steps for others to reproduce the error**
Create a object, Not a plane, and create a convex hul in Geometry Nodes. Than shade it with volume.
Example in a Project:
{F10260250}
Simple creation:
{F10260230}
{F10260259}