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{F81594} **System Information** Linux Mint 16, GeForce G103M **Blender Version** 211f08d When the limit scale constraint is applied to a bone, it doesn't properly limit the scale for values below zero. When a minimum scale is above zero and the user scales below zero, the bone stops scaling at the minimum limit, but then flips to a negative scale as soon as the user input passes zero. When the minimum scale is set to zero or a negative number, the constraint seems to do no lower limiting at all. I've attached bug_limitScale.blend. In it are 2 bones. The one on the left has a minimum scale set to 0.5, on the right -0.5. Both bones have animation applied to their scale, going from 1.0 to -1.0 over 100 frames. The bone on the left stops scaling at fr26, flips to a mirror image at fr50, then continues animating from fr75. The bone on the right continues to scale, regardless of the constraint. This happens whether or not "For Transform" is set.
{F81594} **System Information** Linux Mint 16, GeForce G103M **Blender Version** 211f08d When the limit scale constraint is applied to a bone, it doesn't properly limit the scale for values below zero. When a minimum scale is above zero and the user scales below zero, the bone stops scaling at the minimum limit, but then flips to a negative scale as soon as the user input passes zero. When the minimum scale is set to zero or a negative number, the constraint seems to do no lower limiting at all. I've attached bug_limitScale.blend. In it are 2 bones. The one on the left has a minimum scale set to 0.5, on the right -0.5. Both bones have animation applied to their scale, going from 1.0 to -1.0 over 100 frames. The bone on the left stops scaling at fr26, flips to a mirror image at fr50, then continues animating from fr75. The bone on the right continues to scale, regardless of the constraint. This happens whether or not "For Transform" is set.
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