**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11
**Blender Version**
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `rB1b8d33b18c2f`
Worked: Don't know but i've tested with 2.93, 3.00 and 3.00 Cycles-X
**Short description of error**
Weird rectangular patterns all over the mesh and some bright dots when using the pointiness option from the geometry node.
I subdivided a mesh with multires and used some brush alphas for skin details. Thats all what i did. Don't know why the pointiness node creates such patterns and those bright dots (which are only visible at the highest multires level but not the lower ones).
{F10270801}
**Exact steps for others to reproduce the error**
Download and open the blend file i prepared here {F10270788}. Go to shaded view (cycles) and look at the mesh. The problem occured once in the past but it doesn't happen all the time. I didn't sculpted those patterns, they are the result of using the pointiness node - i don't know where they should come from.