**System Information**
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79
**Blender Version**
Broken: version: 3.1.1 Release Candidate, branch: master, commit date: 2022-03-24 13:38, hash: `rBfb2cb0324a39`
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: `rBc77597cd0e15`
Broken: version: 3.0.1, branch: master, commit date: 2022-01-25 17:19, hash: `rBdc2d18018171`
Broken: version: 2.93.8, branch: master, commit date: 2022-02-01 21:14, hash: `rB09da7f489ad9`
Worked: version: 2.83.18, branch: master, commit date: 2021-09-28 14:02, hash: `rB00b0253c46cb`
**Short description of error**
When using persistent data and motion blur, objects render black on the frame where they accelerate from rest,
It occurs when rendering Cycles on CPU as well as GPU.
|Frame|Render Result|
|1|{F12952892 size=full}|
|2|{F12952894 size=full}|
|3|{F12952896 size=full}|
First reported here T96818 and here T92208.
**Exact steps for others to reproduce the error**
Render frame 1, then 2, then 3. Turn off persistent data and try again. Observe the difference.
{F12952899}