hi, I have a rigging problem I cannot solve and I am wondering if this is a Library Override Bug
1- I made a shader with a simple value switch to control the texture of the character
2- I made a library overridable Property on my Properties bone
3- Next I did a driver on the shader value that is bound to the bone property to control the texture
see attached cube-rig file
the control works fine in the rig file but after linking the rig to another file and making library override I cannot modify it and the driver seems never change it value
{F10928152}
{F10928153}