**System Information**
Operating system: Linux-4.15.0-65-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
**Blender Version**
Broken: version: 2.81 (sub 13), branch: master, commit date: 2019-10-04 22:33, hash: `rBab519b91b2c4`
Worked: 2.80
**Short description of error**
Blender crashes on enter render preview in specific scene.
* Scene is empty.
* "Scene world" is active in Viewport shading settings.
* World is not assign:
{F7791815}
* if "Scene world" is not active in Viewport shading settings, Blender will not crash
* Also EEVEE doesn't crashes.
**Exact steps for others to reproduce the error**
* Open file.
{F7791811}
* Switch to render preview -> Crash
* Switch to EEVEE, when render preview -> all fine
* Switch to EEVEE, when render preview, when click on "Scene world", when go back to Cycles -> all fine
* Add world to scene -> all fine
From scratch:
* New file
* Render engine - Cycles
* Remove world from scene
* Enter render preview
* Disable on "Scene world"