**System Information**
Operating system: Windows 10
Graphics card: ASUS Strix 3080ti OC
CPU: i9-9900K
RAM: 64gb @ 3200mhz
**Blender Version**
Broken: v2.93 & v3.0
Worked: Never did.
**Short description of error**
So im trying to render out an animation i made for a scene. Everytime i hit "render animation" (or even as a video file), my CPU & RAM spike to 100%. I've made sure im using OptiX (even tried CUDA) with **ONLY* the GPU ticked. In Cycles i have GPU compute enabled. The funny thing is, I can render the scene in the viewport as it is intended to look without any issues, but as soon as i try to render it as a video file **or ever an image** the CPU & RAM spike. GPU usage sits at approx 10%. I dont even seem to be able to bake textures. The spikes make Blender crash and I have no idea what's going on. I first thought it was my version of Blender and then updated to v3.0 without any luck.
**Exact steps for others to reproduce the error**
Would provide one, but textures are on PC.