**System Information**
Operating system: Windows 11 Home 64 bit
Graphics card: NVidia RTX 2060 super
**Blender Version**
Broken: 2.93, 3.0.0
When setting up hair particles to render as objects, rotating the source of the particles causes the particles to orient themselves to global axes. The normal axis coming from the source is the only thing they hold onto. Everything else is globalized.
Press play: https://blend-exchange.com/b/kK45SP08/