**Here my file**
{F275043}
{F275044}
**System Information**
Operating system and graphics card
Windows 10
NVIDIA GeForce GTX 770
**Blender Version**
Broken: (2.76b f337fea)
**Short description of error**
The viewport shading texture or material is different from the render after I UV Unwrap my mesh.
**Exact steps for others to reproduce the error**
**1-** I create a spin from an edge (in the mesh tool) because a want creates a street in 90 degrees.
**2-** I UV Unwrap the asphalt part of my street and I adjust the UV to be more rectangle and ajust with the curve of my street.
Every time I UV Unwrap, the render is glitches and it looks like every polygon has its own UV. Even after creating another project.
**The only way I discover to “remove” this bug is: **
**1-** Use the mirror modifier and press the apply button.
**2-** And remove the old mesh or there a bug
So basically, I use the objet create by the modifier because the UV work properly.
Thank you