**System Information**
Operating system: win10
Graphics card: 1050 ti
**Blender Version**
Broken: 3.4
**Short description of error**
//Viewport render// (ex-OpenGL) clamps filmic look with default environment maps. But using //Scene World// with exactly the same map acts ok.
**Exact steps for others to reproduce the error**
- Open attached .blend file or:
- Create a sphere and select //Studio// map
- Add this map to //World// material (from: \3.4\datafiles\studiolights\world\studio.exr)
- Select EEVEE, make sure filmic is on
- Turn on //Rendered// shading mode
- In the `Viewport Shading Properties` Check `Scene World` in shading mode setting and do `Viewport RenderImage` to slot 1
- Uncheck `Scene World` in shading mode setting and do `Viewport Render Image` to slot 2
- Compare results
Attached file has packed exr:
{F13983036}