**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68
**Blender Version**
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: `rB84da05a8b806`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
I've added a simple water sim system with a domain, an effector and a flow, set 'use speed vector' and it doesn't render the vector image of the water, but it render the vector image of an animated mesh.
**Exact steps for others to reproduce the error**
- I've added a simple water sim system with a domain, an effector and a flow.
- Add an ordinary animated cube mesh.
- Enabled the Vector pass in properties.
- Enabled 'mesh' and 'use speed vector' in the water domain.
- Rendered and composited in Compositor, the depth pass only computes for animated cube mesh, not for the water sim.
- {F10407710}