> System Information
> Operating system: Linux-4.19.87-1-lts-x86_64-with-glibc2.29 64 Bits
> Graphics card: GeForce GTX 275/PCIe/SSE2 NVIDIA Corporation 3.3.0 NVIDIA 340.107
>
> System Information
> Operating system: **Windows-7**-6.1.7601-SP1 64 Bits
> Graphics card: **GeForce 410M**/PCIe/SSE2 NVIDIA Corporation 4.3.0
>
> System Information
> Operating system: **Windows-7**-6.1.7601-SP1 64 Bits
> Graphics card: **GeForce 210**/PCIe/SSE2 NVIDIA Corporation 3.3.0
>
> System Information
> Operating system: **Windows-7**-6.1.7601-SP1 64 Bits
> Graphics card: **Quadro FX 4800**/PCIe/SSE2 NVIDIA Corporation 3.3.0
>
> Short description of error
> Drawing error with multi-material object. Faces dissapear or showing artefacts with 2 or more material slots applyed to same object
> System Information
> Operating system:** Linux-5.0.0**-36-generic-x86_64-with-debian-buster-sid 64 Bits
> Graphics card: **GeForce GT 220**/PCIe/SSE2 NVIDIA Corporation 3.3.0 NVIDIA 340.107
>
>
> Description:
>
> When trying to use a second material or more on an object, the faces where it is applied become transparent or in some cases they are distorted as black rectangles that stretch to the origin (this second occurs above all with more complex models than a cube). This bug is noticed in edit mode or object, obviously if in viewport shading the option of material color or texture is used. In the other color modes of the Viewport Shading as Object, Vertex, Single or Random, the meshes of the object are displayed without the errors mentioned above.** It happens in Blender 2.81 as well as in Blender 2.82, but in Blender 2.80 there is no such error.**
{F8170596}
{F8170594}
{F8170601}