**System Information**
Operating system: Windows-10-10.0.22000-SP0 64 Bits (I have Windows 11)
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
CPU: i7 9700K @ 4.7Ghz
RAM: 32 GB DDR4 Corsair Vengeance Pro
**Blender Version**
Broken: version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: `rBc77597cd0e15`
Worked: (newest version of Blender that worked as expected)
**Short description of error**
Blender crashes when Windows file viewer opens, such as, when saving files, choosing image texture.
**Exact steps for others to reproduce the error**
[Please describe the exact steps needed to reproduce the issue]
About 50% of the time Blender will crash when file viewers is opened. I've tried many different version of Blender and all exhibit the same issue.
Every other time I chose an image texture, Blender will crash to Desktop instantly or if I go to save as.
At the same time as this issue appeared I noticed even a simple startup scene will cause 100% CPU usage when moving the camera in Material Shaded view or Render view. Even when a new shader node is added CPU will jump to 100% and Blender will stutter a bit. If the file viewer is open when the CPU is at 100%, Blender will crash to desktop.
I seem to get better results using CUDA instead of OptiX, but box exhibit the same issue.
[Based on the default startup or an attached .blend file (as simple as possible)]