[x] Indirect light support (in Cycles X)
[x] Option to include/exclude lights
[x] Dedicated shadow catcher pass
[ ] Dedicated compositor node for easier setup
[ ] Separate shadow and reflection passes
[ ] Shadow catcher behind sharp reflection and refraction?
[ ] Optimization to share more shader evaluation and sampling until path diverges?
[[ https://devtalk.blender.org/t/lets-finally-fix-the-shadowcatcher/691 | devtalk thread ]] with user feedback