**System Information**
Windows 7 on virtual Hard Drive.
**Blender Version**
Problem was tested and occured on: ( 2.68 - 2.70)
i suppose this will also include few older version.
**Description of error**
To render I'm using few render nodes, they are build from procesors with virtual system, they don't have GPU or Dislpay connected, when im rendering on them i have a problem with colors, shades, gamma and saturation. Here are links showing the problem .
http://postimg.org/image/6f1n6k6ut/full/
http://postimg.org/image/uhih1fnhx/full/
Dom - (home - phisical machines)
Farm - (rendering nodes)
The situation has been tested on three latest versions of Blender and repeated no matter what the scene will be used and how the rendering engine will be selected , incorrectly renders both Cycles and Blender Render.
CAUSE :
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As a reason for this i found a problem with "Color Management " in the rendered image .
The problem can be also seen in the logs . I stick a sample passage:
" Color management : scene view" Default " not found , setting default" Movie " . "
TESTS :
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The tests showed the following relationship ,
All tests preformed from command line on physical computers to work properly ,
all tests performed locally on the physical computers to work properly ,
All tests performed render nodes without diplay both locally and from command line were negative .
http://postimg.org/image/v6lqvyng3/full/
Again, I made sure that the problem lies in setting the Display Device / Render.
After changing from " Deflaut " to " Movie" on my computer I achieved exactly the same effect we receive when rendering on render nodes
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I am not sure if this can be consider as a bug but i wonder if there is any chance that this can be fixed so we as a small render farm can use our render nodes to continue support blender without changing the whole system.