**System Information**
Windows 7 64, HD 5770
**Blender Version**
Broken: 2.69 release & 4b206af
**Short description of error**
If you scale a mesh-object negativ when it uses the Object-Offset (Arraymodifier), the dimensions are going crazy.
Combined with Skin-modifier, it will crash Blender before you type any value.
**Exact steps for others to reproduce the error**
{F59355}
You see a 3-Vertex-mesh with Object-Array by count of 4,
and Skinmodifier which let Blender suffer from this bug.
Select the mesh and type "scale minus" on your keyboard.
Arraycount 3 or higher cause a crash on my system.
Turn off Skinmodifier and repeat to see the dimensions > huge numbers.
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By the way, i have noticed several crashes with the Skinmodifier on different noncomplex projects.
Some after extruding a edge, others with several modifiers - i will try to figure out what happened and post it.
But an obvious example: adding or inadvertently activating Skin after a Subsurfe-mod is always a delicate situation.
It uses lot of computational power, is this normal?
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{F59386}
Cool! ;P